Beyond Design  2nd Edition

Beyond Design 2nd Edition


  • Release: 2007-08-06
  • Publisher: Fairchild Books
  • Price: FREE
  • File: PDF, 553 page
  • ISBN: IND:30000116459979
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This practical text takes students step-by-step through the preproduction processes of apparel product development: planning, forecasting, fabricating, developing silhouettes and specifications, pricing and sourcing. It demonstrates how these processes must be coordinated to get the right product to retail when customers want it and at a price they are willing to pay. Based on consultations with some of the most successful and innovative firms in the fashion business, the text covers the evolving partnerships among textile suppliers, product developers, manufacturers, and retailers as they work to develop apparel products in today's customer-driven environment.New to this edition:-- Increased number of case studies and sidebars-- International examples and case studies address the effects of globalization-- More information on menswear, children's wear, and special-size markets-- Updated tables and statistical information and new photo examples-- Discussion of Technological advancements related to product development-- Appx describing careers in product development and resources for additional research-- The context of a global agile manufacturing environment-- Best practices of major product developers-- Challenging hands-on product development activities-- Instructor's Guide includes course outlines, suggestions for teaching each chapter, and guidelines for overseeing and evaluating product development projects

Six Sigma and Beyond

Six Sigma and Beyond


  • Release: 2002-10-29
  • Publisher: CRC Press
  • Price: FREE
  • File: PDF, 656 page
  • ISBN: 1420000284
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I In this volume, the author demystifies the Design of Experiments (DOE). He begins with a clear explanation of the traditional experimentation process. He then covers the concept of variation and the importance of experimentation and follows through with applications. Stamatis also discusses full and fractional factorials. The strength of this volume lies in the fact that not only does it introduce the concept of robustness, it also addresses "Robust Designs" with discussions on the Taguchi methodology of experimentation. And throughout the author ties these concepts into the Six Sigma philosophy and shows readers how they use those concepts in their organizations.

Way Beyond Monochrome

Way Beyond Monochrome


  • Release: 2010
  • Publisher: Taylor & Francis
  • Price: FREE
  • File: PDF, 542 page
  • ISBN: 9780240816258
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New to this edition: almost double the content a new section discussing the path from visualization to print, illustrating the interaction between eye and brain, explaining the rules of composition and when to break them to produce photographs with impact a new section on presentation including hands-on mounting, matting, spotting, and framing image capture has a more in-depth focus, now covering pinhole photography and digital capture now includes making and printing with digital negatives a new section discussing the pros and cons of typical image-taking and image-making equipment plus new do-it-yourself projects, including many darkroom tools and an electronic shutter tester a useful collection of templates, to copy, -

Documenting Software Architectures

Documenting Software Architectures


  • Release: 2010-10-05
  • Publisher: Pearson Education
  • Price: FREE
  • File: PDF, 608 page
  • ISBN: 0132488590
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Software architecture—the conceptual glue that holds every phase of a project together for its many stakeholders—is widely recognized as a critical element in modern software development. Practitioners have increasingly discovered that close attention to a software system’s architecture pays valuable dividends. Without an architecture that is appropriate for the problem being solved, a project will stumble along or, most likely, fail. Even with a superb architecture, if that architecture is not well understood or well communicated the project is unlikely to succeed. Documenting Software Architectures, Second Edition, provides the most complete and current guidance, independent of language or notation, on how to capture an architecture in a commonly understandable form. Drawing on their extensive experience, the authors first help you decide what information to document, and then, with guidelines and examples (in various notations, including UML), show you how to express an architecture so that others can successfully build, use, and maintain a system from it. The book features rules for sound documentation, the goals and strategies of documentation, architectural views and styles, documentation for software interfaces and software behavior, and templates for capturing and organizing information to generate a coherent package. New and improved in this second edition: Coverage of architectural styles such as service-oriented architectures, multi-tier architectures, and data models Guidance for documentation in an Agile development environment Deeper treatment of documentation of rationale, reflecting best industrial practices Improved templates, reflecting years of use and feedback, and more documentation layout options A new, comprehensive example (available online), featuring documentation of a Web-based service-oriented system Reference guides for three important architecture documentation languages: UML, AADL, and SySML

Direct Gear Design

Direct Gear Design


  • Release: 2013-03-22
  • Publisher: CRC Press
  • Price: FREE
  • File: PDF, 324 page
  • ISBN: 9781439876190
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Over the last several decades, gearing development has focused on improvements in materials, manufacturing technology and tooling, thermal treatment, and coatings and lubricants. In contrast, gear design methods have remained frozen in time, as the vast majority of gears are designed with standard tooth proportions. This over-standardization signif

e Learning by Design

e Learning by Design


  • Release: 2011-01-20
  • Publisher: John Wiley & Sons
  • Price: FREE
  • File: PDF, 640 page
  • ISBN: 9781118047125
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From William Horton -- a world renowned expert with more than thirty-five years of hands-on experience creating networked-based educational systems -- comes the next-step resource for e-learning training professionals. Like his best-selling book Designing Web-Based Training, this book is a comprehensive resource that provides practical guidance for making the thousand and one decisions needed to design effective e-learning. e-Learning by Design includes a systematic, flexible, and rapid design process covering every phase of designing e-learning. Free of academic jargon and confusing theory, this down-to-earth, hands-on book is filled with hundreds of real-world examples and case studies from dozens of fields. "Like the book's predecessor (Designing Web-based Training), it deserves four stars and is a must read for anyone not selling an expensive solution. -- From Training Media Review, by Jon Aleckson, www.tmreview.com, 2007

The Art of Game Design

The Art of Game Design


  • Release: 2014-11-06
  • Publisher: CRC Press
  • Price: FREE
  • File: PDF, 600 page
  • ISBN: 9781466598645
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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.