Halo Encyclopedia

Halo Encyclopedia


  • Release: 2011-09-19
  • Publisher: Dk Pub
  • Price: FREE
  • File: PDF, 367 page
  • ISBN: 0756688698
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Details the origins of the popular video game, as well as the characters, weapons, vehicles, equipment and locations from all of the Halo releases to date, in a guide created in full collaboration with Microsoft, the game's maker, that includes hundreds of images, illustrations and technical drawings. Video game tie-in.

Halo Encyclopedia

Halo Encyclopedia


  • Release: 2011-09-19
  • Publisher: Penguin
  • Price: FREE
  • File: PDF, 368 page
  • ISBN: 9780756690472
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A must-have guide to the Halo universe Humanity teeters on the brink of extinction, as hostile forces and ancient mysteries threaten to snuff out our first fiery foray into the universe. Take a trip into the world of Halo and discover everything you ever wanted to know about the characters, weapons, vehicles, equipment and locations from Halo, Halo 2, Halo 3, Halo WARS and Halo 3 ODST. From the Colonial Administration Authority to the UNSC, you'll find an overview of Halo's human history and structure and gain insight into key organisations. Discover all about the Covenant - its history and religion - as well as the Forerunners, Flood and much more. It's what Halo fans have been waiting for.

Halo Encyclopedia

Halo Encyclopedia


  • Release: 2011
  • Publisher:
  • Price: FREE
  • File: PDF, 367 page
  • ISBN: 140537344X
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A must-have guide to the Halo universe Venture into the fascinating world of Halowith the Halo Encyclopedia and discover everything you ever wanted to know about the characters, weapons, vehicles, equipment and locations from Halo, Halo 2, Halo 3, Halo WARS,Halo 3 ODST and most recently, Halo: Reach. Humanity teeters on the brink of extinction, as hostile forces and ancient mysteries threaten to snuff out our first fiery foray into the universe. Find out all about Halo's human history and structure as well as an insight into key organisations from the Colonial Administration Authority to the UNSC. Discover all about the Covenant - its history and religion - as well as the Forerunners, Flood and much more. The Halo Encyclopedia is what Halofans have been waiting for.

Halo Encyclopedia

Halo Encyclopedia


  • Release: 2009
  • Publisher: DK Publishing (Dorling Kindersley)
  • Price: FREE
  • File: PDF, 351 page
  • ISBN: 1405347430
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Humanity teeters on the brink of extinction, as hostile forces & ancient mysteries threaten to snuff out our first fiery foray into the universe. Take a trip into the world of Halo & find out everything you ever wanted to know about the characters, weapons, vehicles, equipment & locations from Halo, Halo 2, Halo 3, Halo Wars & Halo 3 ODST.

The Tangled Lands

The Tangled Lands


  • Release: 2018-11-20
  • Publisher: Gallery / Saga Press
  • Price: FREE
  • File: PDF, 304 page
  • ISBN: 9781481497305
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From award-winning and New York Times bestselling authors Paolo Bacigalupi and Tobias Buckell comes a fantasy novel told in four parts about a land crippled by the use of magic, and a tyrant who is trying to rebuild an empire—unless the people find a way to resist. Khaim, The Blue City, is the last remaining city in a crumbled empire that overly relied upon magic until it became toxic. It is run by a tyrant known as The Jolly Mayor and his devious right hand, the last archmage in the world. Together they try to collect all the magic for themselves so they can control the citizens of the city. But when their decadence reaches new heights and begins to destroy the environment, the people stage an uprising to stop them. In four interrelated parts, The Tangled Lands is an evocative and epic story of resistance and heroic sacrifice in the twisted remains surrounding the last great city of Khaim. Paolo Bacigalupi and Tobias Buckell have created a fantasy for our times about a decadent and rotting empire facing environmental collapse from within—and yet hope emerges from unlikely places with women warriors and alchemical solutions.

Magic  Monsters  and Make Believe Heroes

Magic Monsters and Make Believe Heroes


  • Release: 2019-01-29
  • Publisher: University of California Press
  • Price: FREE
  • File: PDF, 240 page
  • ISBN: 9780520293984
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Magic, Monsters, and Make-Believe Heroes looks at fantasy film, television, and participative culture as evidence of our ongoing need for a mythic vision—for stories larger than ourselves into which we write ourselves and through which we can become the heroes of our own story. Why do we tell and retell the same stories over and over when we know they can’t possibly be true? Contrary to popular belief, it’s not because pop culture has run out of good ideas. Rather, it is precisely because these stories are so fantastic, some resonating so deeply that we elevate them to the status of religion. Illuminating everything from Buffy the Vampire Slayer to Dungeons and Dragons, and from Drunken Master to Mad Max, Douglas E. Cowan offers a modern manifesto for why and how mythology remains a vital force today.

Halo 4

Halo 4


  • Release: 2013
  • Publisher: Dk Pub
  • Price: FREE
  • File: PDF, 231 page
  • ISBN: 1465411593
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Presents an illustrated, in-depth guide to the settings, characters, groups, weapons, vehicles, and protective gear in the fourth chapter of the adventure video game series.

Halo and Philosophy

Halo and Philosophy


  • Release: 2011-04-12
  • Publisher: Open Court
  • Price: FREE
  • File: PDF, 288 page
  • ISBN: 9780812697285
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Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. Halo is one of the greatest, most successful FPSs ever to grace the world of gaming. Although Halo is a FPS, it has a science-fiction storyline that draws from previous award-winning science fiction literature. It employs a game mechanic that limits the amount of weapons a player can carry to two, and a multiplayer element that has spawned websites like Red vs. Blue and games within the game created by players themselves. Halo’s unique and extraordinary features raise serious questions. Are campers really doing anything wrong? Does Halo’s music match the experience of the gamer? Would Plato have used Halo to train citizens to live an ethical life? What sort of Artificial Intelligence exists in Halo and how is it used? Can the player’s experience of war tell us anything about actual war? Is there meaning to Master Chief’s rough existence? How does it affect the player’s ego if she identifies too strongly with an aggressive character like Master Chief? Is Halo really science fiction? Can Halo be used for enlightenment-oriented thinking in the Buddhist sense? Does Halo's weapon limitation actually contribute to the depth of the gameplay? When we willingly play Halo only to die again and again, are we engaging in some sort of self-injurious behavior? What is expansive gameplay and how can it be informed by the philosophy of Michel Foucault? In what way does Halo’s post-apocalyptic paradigm force gamers to see themselves as agents of divine deliverance? What can Red vs. Blue teach us about personal identity? These questions are tackled by writers who are both Halo cognoscenti and active philosophers, with a foreword by renowned Halo fiction author Fred Van Lente and an afterword by lea

Halo Effect

Halo Effect


  • Release: 2009-06-22
  • Publisher: BenBella Books, Inc.
  • Price: FREE
  • File: PDF, 188 page
  • ISBN: 9781935251590
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Halo Effect